It has more skills, and different ways to use them then a lot of games I’ve played before it. A violent, unyielding superhuman who wields incredible, Godlike powers.Īnd this is Prototype’s main draw. I was just as eager to find out who-or what-the hell Alex Mercer was.Īs the game progressed, I got my answers, but I learned one thing I can reveal right now: Alex Mercer is a monster. That very moment told me Prototype was something entirely different. He searches his thoughts, his entire mind, all to find them blank. Mercer is then seen panting, and crouching and panting in an alleyway, wondering how he got those powers and more importantly: who he is. However, before the doctor can slice him open, Mercer jolts to life, leaps from the table to kill the doctors and then slays every guard outside, all using powers that don’t seem human. The flashback begins with him cold-dead on an operating table, with two doctors spouting cryptic dialogue and preparing for an autopsy. If you felt out of place, Mercer is far worse off. You’re only told to fight.Īfter, if you survive, Prototype draws back to the events leading up to this overdose of Armageddon. It isn’t evident, yet, how you got there, or why they’re all after you. One that has you battling for survival against soldiers, tanks, helicopters and strange, massive creatures powerful enough to throw a car-or you-like a baseball. Without warning, you’re thrust into a melee of epic proportions. And also one of the coolest.įrom there, madness ensues. It was one of the most brutal things I’ve ever seen in a game.
The last, Mercer leaps at, slits him from the shoulder down to his opposite hip, and you watch as his torso peels into two parts. Another is kicked into the air, turned horizontal and severed right down the waist. He hurdles a cab, latches onto one soldier’s head then flings him into the vehicle with a sickening thud. When her body leaves your line of sight, Mercer is standing behind her, stretching his palms out as massive claws erupt from his fingertips. Once they’ve all fallen, the military members put one in the girl’s head for good measure. Following her are dozens of rotting, quick-moving victims of the virus, now zombified by the plague, whom the soldiers have no qualms about opening fire on. The scene switches over to the soldiers, staring down a dark alley as a crying, terrified woman runs out begging for help. He charges through the war-torn streets of New York, bounding over barricades and trampling cars. Then-while admitting to being all those things-he leaps from the roof straight to the ground, completely unaffected by the fall. His voice-over tells of a virus, and the world calling him a terrorist, a killer and a monster. The main character, Alex Mercer, sits atop a twelve-story building in New York City, watching as a swarm of soldiers regulate the streets below. Or, moments that inspire awe, that captivate you and reaffirm your decision to invest in the game.įor me, that moment came in the very first cut-scene Prototype had to offer.
Moments that leave you in disgust, wondering why you shelled out your hard-earned money for such a travesty. "Įvery memorable game-be it good or bad-has at lease one defining moment. Or, moments that inspire awe, that captivate you and reaffirm your decision to invest in the game. "Every memorable game-be it good or bad-has at lease one defining moment.